![]() You will see the following tabs listed after Units: On macOS, delete pamm_cache from your Planetary Annihilation Data Directory, then delete the pamm folder from your desktop. On Linux, delete pamm_cache from your Planetary Annihilation Data Directory, then delete pamm from ~/.local/share and the sktop file from ~/.local/share/applications To remove PAMM manually delete the following directories in your Planetary Annihilation Data Directory : Versions 1.5 and later do not appear in Programs and Features. On Windows, versions of PAMM prior to 1.5 can be uninstalled using Programs and Features. Next you should remove all PAMM mods by deleting the contents of the following directories in your Planetary Annihilation Data Directory, where they exist: I also didn't want this to sound like I think their work was pointless, as there is clearly a huge demand for this.If you were using PAMM - a standalone mod manager used when Community Mods was unavailable - then you will need to first disable all mods within it and then uninstall it.įirst open PAMM and ensure you have disabled all installed mods, both UI and Server. Even though I am not going to use it for the reasons stated above, I really respect everyone who worked on it. Oh, by the way, I think everyone behind the Legion mod did an amazing, mindblowing job. Let alone the fact almost every RTS has either a fantasy, sci-fi or modern warfare theme. And that's kind of impossible if you expect every game to have the same set of features. To make the genre interesting, you need to keep things fresh, to experiment. In the RTS genre, we don't need more of the same. But our opinions can differ and I, for one, actually like there's something that doesn't pursue uniqueness in the same stereotypic way everyone else does, expecting different results. Would I hate the game if they patched in another faction? Absolutely not. If you honestly believe this was a misstep, that's your opinion and I have no reason nor desire to alter it. The symmetry in player tools makes the unique features of the game stand out more because they're not overshadowed by attention attracting superpowers.Īnd now, this is no sort of whiteknighting. The uniqueness doesn't need to be accomplished by faction gimmicks if you've got an interesting concept of general gameplay. ![]() I find games like these a breath of fresh air. ![]() Why can't a different approach be accepted? The way we've been treated by the industry, with so many amazing games all around us that you'd need to be a Time Lord to even have the slightest chance of playing all of them, it's easy to overlook the games' unique qualities for things we've come to expect. It's not: "I've got this amazing set of tools, what am I going to do with them?"įor a huge chunk of the gaming community, it becomes rather something like: "Next faction coming when?" When you expect there to be many varied factions, it reduces the significance of the work put into them. I mean that I truly prefer this to having more of them – and I'm usually really enthusiastic about games with unique, interesting characters/factions.īut when I think about it, the fact this has become a sort of industry standard (I would assume owing to Starcraft, but I'm not experienced enough to give a proper educated guess) actually somewhat detracts from the novelty of the concept. So, I know I'm a bit late to the party, but am I honestly the only one who actually likes the fact there is only one faction in the base unmodded game?
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